


While this is not a deal breaker, it’s certainly non-standard game design and something which feels alien in a time when most first-person use similar keybinds to improve a new user’s experience and level the playing field, if only by a small margin. While the vast majority of Quake Champions’ keybinds are exactly what you would expect from a “modern FPS”, replacing the traditional reload function (R) with a weapon switch function is jarring, and many times I would instinctively go to reload only to find myself holding a weapon that I disliked or was unsuitable for the current engagement, such as a long-ranged weapon in a close-ranged encounter or vice versa. While I am sure, even the most diehard Quake fan appreciates the nicer visuals that Quake Champions brings to the table, making Quake Champions into a fully modern shooter is impossible without removing much of what makes it a Quake title, and the developers have opted to cater almost exclusively to their target demographic at the expense of everybody else.īecause of this, it makes it very difficult to recommend Quake Champions to new players, as without nostalgia being a primary motivator, there is no reason to play Quake Champions with so many better games currently available.īJ Blazkowicz (Wolfenstein) and Doomguy (Doom) appear in Quake Champions, popular characters owned by Bethesda Softworks, part of the Xbox Game Studio Family.


Archaic.ĭespite being barely five years old, Quake Champions feels like a game from the late 90s however, this is most likely intentional, as Quake fans value speed and skill over all else, even at the cost of engaging mechanics and quality-of-life enhancements. Quake Champions is a nice-looking game, albeit one that is trying to relive its youth long after the majority of its target demographic has moved on to other things.
